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MA Interactive Media: Theory and Critical Practice at Goldsmiths seeks applications for 2014/15

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Tom Keene (MAIM student), roomba surveillance, 2012. 2 x 2 ft. © Tom Keene.
Goldsmiths University of London

MA Interactive Media: Theory and Critical Practice 2014/2015

Centre for Cultural StudiesGoldsmiths CollegeUniversity of LondonNew CrossLondon SE14 6NW
l.rabanal@gold.ac.uk
www.gold.ac.uk
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The MA in Interactive Media offers students equal opportunity to develop theory and critical practice-based research about how information systems are embedded in the technical, cultural, aesthetic, and political structures of society, and how we interact with them.

It has been claimed that software is now producing the largest homogenising culture on earth. Our modes of governance, work, sociability, urban architectures, politics and economies are changed in tandem with the spread and development of the digital. Many of us are now continuously wired into our networks at work and at home. We find ourselves at the centre of networked relationships where power is being constructed from the residue we leave behind in electronic memories. We are finding ourselves policed not by old modes of media authority but by our ability to sort large amounts of information on the move. The MA in Interactive Media is about enabling critical engagement with these logics through an interdisciplinary approach.

Building on the Digital Culture Units research excellence in cultural studies (Scott Lash), software studies (Matthew Fuller), media philosophy (Luciana Parisi) and critical practices (Graham Harwood), students will learn to employ our cutting-edge research and critical practice methodologies to enhance their own inquiries.

The Centre for Cultural Studies, led by Scott Lash, and is one of the world's leading spaces for theoretical and practical engagement with contemporary culture. The MA Interactive Media is convened by Graham Harwood with core modules intensively taught by Luciana Parisi and Matthew Fuller.

We are looking for a diversity of active minds in the cultural, creative, educational, analytical, computational sectors to explore the cultural scape of how technical objects help make the worlds in which they operate.



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