What is Erasmus+? Erasmus+ is the EU's programme to support education, training, youth and sport in Europe. It has an estimated budget of €26.2 billion. This is nearly double the funding compared to its predecessor programme (2014-2020). The 2021-2027 programme places a strong focus on social inclusion, the green and digital transitions, and promoting young people’s participation in democratic life. It supports priorities and activities set out in the European Education Area, Digital Education Action Plan and the European Skills Agenda. The programme also supports the European Pillar of Social Rights implements the EU Youth Strategy 2019-2027 develops the European dimension in sport How to take part Are you interested in applying by yourself, or on behalf of your organisation? Basic guidance on how to take part in Erasmus+ Opportunities Erasmus+ offers mobility and cooperation opportunities in higher education vocational education and training school education (including early chil...
Tom Keene (MAIM student), roomba surveillance, 2012. 2 x 2 ft. © Tom Keene.
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The MA in Interactive Media offers students equal opportunity to develop theory and critical practice-based research about how information systems are embedded in the technical, cultural, aesthetic, and political structures of society, and how we interact with them.
It has been claimed that software is now producing the largest homogenising culture on earth. Our modes of governance, work, sociability, urban architectures, politics and economies are changed in tandem with the spread and development of the digital. Many of us are now continuously wired into our networks at work and at home. We find ourselves at the centre of networked relationships where power is being constructed from the residue we leave behind in electronic memories. We are finding ourselves policed not by old modes of media authority but by our ability to sort large amounts of information on the move. The MA in Interactive Media is about enabling critical engagement with these logics through an interdisciplinary approach.
Building on the Digital Culture Units research excellence in cultural studies (Scott Lash), software studies (Matthew Fuller), media philosophy (Luciana Parisi) and critical practices (Graham Harwood), students will learn to employ our cutting-edge research and critical practice methodologies to enhance their own inquiries.
The Centre for Cultural Studies, led by Scott Lash, and is one of the world's leading spaces for theoretical and practical engagement with contemporary culture. The MA Interactive Media is convened by Graham Harwood with core modules intensively taught by Luciana Parisi and Matthew Fuller.
We are looking for a diversity of active minds in the cultural, creative, educational, analytical, computational sectors to explore the cultural scape of how technical objects help make the worlds in which they operate.
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